In one way it adds a little air of mystery to it. You start off a little ways into Jack, Jed, and Ash’s foray into this fantasy land, which helps and hurts the framework of what comes afterward. Jack is obsessed with defeating chaos, and like many huffy anime heroes before him (notably Guts from Berserk), he gives everyone guff about it, even his closest friends. The gist is that protagonist Jack Garland and his band of heroes (at first, the stoic Jed and the quippy Ash) are tasked by the king to purge crystals of darkness and are potentially looking to take out “Chaos” - an evil which may or may not exist. It’s hard to really elaborate without talking spoilers, but like any game Nomura touches, there are conversations to be had at some point. It plays fast and loose with some source material, oscillating between elevating it and truncating it. The job system is intact, and it’s linked to frame-perfect dodging, blocking, and lots of other staple action mechanics. So Stranger of Paradise is kind of a re-telling of the original Final Fantasy, but with an action-first focus. It’s easiest to start with the whirlwind of story and concepts this game puts forth all at once.
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